Scenarios
Regionals
Meta-regionals
Mini-modules
Introduction scenarios
Also available is a list of retired scenarios (year 1-3)
Regionals
Year 4
SND4-01 Arrows of the Sun
by Pierre van Rooden
Growfest in Dunn is one of the most pleasant events of the year. Hopes are up that at this year’s Feast of Edoira, Lady Saiuhanna of Letharien will bring an end to the ongoing conflict between the nobles, and the strange blight that has targeted crops throughout the barony. But as preparation for the festivities proceed, it turns out not everyone welcomes the peace. Part two in 'The Blood of Aerdy' cycle.
An adventure for APL 2-10.
SND4-02 Whispers in the Dark
by Sebastiaan Heukels
It's only a few more days to go before Wiccrhys and all of Pitchfield is in preparation for this feast. Hurrying back to be there on time, you must travel those last few miles from Axebjerg to Pitchfield: a journey that will take you past and sometimes through the Silent Valley. But on this journey back, it doesn't take you long to notice that the Silent Valley isn't so silent anymore. Can you find out what's happening?
A scenario for APL 2 to 12
SND4-03 Woodland Games
by Pieter Sleijpen
An investigation into the logging affairs of the Pitchfield Merchant Guild ends in a wild celebration at the logger's camp. All is fine, why worry? Come! Join the fair! Drink, dance with satyrs and pixies! Grigs play the fiddle and you can join the pixy games!
An adventure for APL 2 to 8.
SND4-04 By a Moonlight Shadow
by Pieter Sleijpen
t is late, the night is warm and a full Luna lights the deserted streets of the Olve District in Pitchfield. Only the adventurous are up and about. All is quiet and well – or is it? A woman’s scream is followed by an unnerving hound’s howl. Will you be in time to save her life?
An adventure for APL 4 to 12.
SND4-05 In Sickness and In Health
by Jean-Philipe 'JP' Chapleau
A lady in need of brave heroes, an army in need of supplies, a village in distress, an enemy in trouble. And all that in a days’ work. Such is the life of an adventurer.
An adventure for APL 2 to 12.
SND4-06 Bren's Men
by Pierre van Rooden
Dark clouds are gathering over Sunndi – the country is at the brink of war, and it needs heroes! Yet not all the valorous are knights in shiny armor. Not all the glory comes of noble birth. Some of the greatest heroes are born in mud and the squalor of the slums. These are the men and women of Bren.
An adventure for APL 2 to 12.
SND4-07: Not Avilable
Released in year 5 as SND5-01 The Lizard King.
SND4-08 Saving Dolkann
by Pieter Sleijpen
War is upon Sunndi and with it follows pain, death and sorrow. A mother loses her husband and all her children, except one, and he is still fighting in the dismal swamp far from home. She begged her son’s superiors for aid and somehow she managed to convince them to give him a saver assignment. There is one problem: right now he is in the heat of the conflict. Getting him out is difficult and irresponsible. Perhaps a group of adventurers can help?
An adventure for APL 2 to 12.
Year 5
SND5-01 The Lizard King
by Pieter Sleijpen
The Vast Swamp: one of the most inhospitable places of Sunndi and still one of the richest in life – constantly spewing forth monsters of all kinds to threaten the peaceful citizens of Sunndi. Not all stinks in the Vast Swamp though, but what to do if the rot spreads and allies become enemies?
An adventure for APL 4-10. Release in march
First part of the Crest of Glory series. It is recommended that participants have played SND3- 02 Murky Waters.
SND5-02 Cold Fury
by Pieter Sleijpen
Forthcoming
Meta-regionals
Year 4
TSS4-01 The Verdant Trail
by Pierre van Rooden and Wouter Scheepe
A dangerous criminal is on the run, and you have just been hired to bring him in. Can you prevent his escape into the wilds, and find him before others do?
An adventure for APL 2-10.
Second part of the Trust or Treason series. This series includes ESA3-01 StoneCunning, TSS4-01 The Verdant Trail, and TSS5-01 Ten Minutes.
TSS4-02 Blood Money
by James Zweirs
Gold is the curse of man and the lifehood of civilization. Greed can overwhelm even the best of people. A caravan master needs your help on the road from Ironagate to the Windmarch, but can you avoid the lure of blood money, or will you succumb as others before you to its siren call?
An adventure for APL 2-12.
TSS4-03 Woodland Trail
by Rob Wills
Following the recent agreements between Ahlissa and its neighbours, on the matter of combined defence and trade, a convocation of trading organizations from Onnwal, Ahlissa and Sunndi has been arranged to take place in Pitchfield, Sunndi. You are in attendance at this meeting, and find yourselves called upon to take a long walk into the Dwur Kingdom of Glorvardum. A land of which you know not enough, with a guide you do not trust, a dog you do not like the smell of, on a task which everyone else has proclaimed to be of utmost importance. But you might be forgiven for thinking. Can 'he' not just get another squire?
An adventure for APL 2-14.
TSS4-04 Crossfire
by Pieter Sleijpen
News of those caught by the Great Kingdom during the Greyhawk Wars still being enslaved within Ahlissa has spread like wildfire. A cry of outrage was heard from the citizens of the Iron League nations. In reaction, the Overking promised to release all former prisoners of war, starting with those still kept at the Calling Mines. Diplomats are sent, but they need guards. Are you up to the task?
An adventure for APL 4-10.
Sequel to TSS3-07 The Prisoner.
TSS4-05 A Private Little War
by Martin Jennings
Tensions between various factions have boiled over in Dullstrand City: the only problem is that the factions happen to be those supposed to uphold the laws and rules not break them. Someone is needed to sort out the mess and the Masters of Dullstrand put out a call for help.
An adventure for APL 6-12.
TSS4-06 Wind Reaping
by Maya Deva Kniese
Bullywugs. Wastrians. Enemies so despised in Sunndi, the law itself allows them to be shot on sight. Skulking in the Vast Swamp, they dream of the day all non-humans are eradicated from the face of the Oerth. Until now. Now, they move… Sequel to the Sunndi Regional, Harvest Time, this is part 2 of the When the Wind Blows series.
An adventure for APL 4-12.
TSS4-07 Cat's Grace
by Rainer Nagel
You are called on by some old acquaintances. The Aerdy Re-Enactment Company, famous for their recreation of important battles in Aerdy history, has gone missing, somewhere to the south deep in Ahlissan territory. Rumour has it that this is only the beginning of a rebellion against the rule of Overking Xavener. You are to go there and bring them back - befire the Ahlissan army does the job for you...
An adventure for APL 4-10.
Year 5
TSS5-01 Ten Minutes
by Pierre van Rooden and Wouter Scheepe
A prisoner holding a secret leads you to a place that was once the site of a hideous crime, in search for a man long dead. As thunder rolls, and rain starts falling, the shadows in the darkness move to welcome you… to Alymport.
An adventure for APL 2-12.
Third part of the Trust or Treason series. This series includes ESA3-01 StoneCunning, TSS4-01 The Verdant Trail, and TSS5-01 Ten Minutes.
TSS5-02 City of Splendor
by Paul Looby
...
Release date unknown.
Mini-modules
Mini-modules can only be run once. Those mentioned here are retired and cannot be run again. They are available for download, as some contain information regarding locations or people in Sunndi, and may be of use to scenario writers. The adventures can ofcourse also be used in a home campaign.
The nature of mini-modules is such that they are not play-tested to ensure appropriate challenge; all participants must understand that this is a risk.
Year 1
SND1-M01 Freedom of Speech
by Pieter Sleijpen
Mini-module run as intro to Fright at Tristor during conventions II.
The document also contains some information on a tavern in Pitchfield.
Download: SND01-M01 Freedom of Speech (PDF 212kB)
Year 2
SND2-M01 The Evil Eye
by Pieter Sleijpen
Cattle dies in a quite village just after the local wise woman looked into it. Now the villagers want to see blood.
Run at conventions III.
The document also contains some information on the noble Lanaerra A'Quillian and the thorp of Stillwater in Stalward.
Download: SND02-M01 The Evil Eye (PDF 188kB)
SND2-M02 Dangerous Transport
by Pieter Sleijpen
A journey through dry hills changes into an interesting adventure when bandits stir themselves into action. Or is there more to these bandits then meet the eye?
Run at conventions IV. Involved a weapon transport for Cohen the Barbarian (A Sunndi PC). Later continued in the Onnwal event "The Long Night".
Download: SND02-M02 Dangerous Transport (PDF 281kB)
SND2-M03 The Onnwallian Envoy
by Pieter Sleijpen
Desperate for help in their struggle against the Scarlet Brotherhood the true rulers of Onnwal want to strengthen old bonds of friendship. To smooth the ways for a renewal of old alliances they send an envoy, but not everybody wants such bonds to be reforged.
Run at conventions V. A follow-up with the Onnwallian scenario "The Envoy".
Involves the Veil of the Sun.
Download: SND02-M03 The Onnwallian Envoy (PDF 328kB)
Year 3
SND3-M01 From The Ashes
by Pierre van Rooden
The temple of Pelor in Axebjerg has been destroyed, it's foundation ravaged by fire. The raising of a new house has begin, but tensions run high on the grounds as accidents happen all too frequently. Is one of the Ahlissan employees working sabotage? Or is a more nefarious force at work?
Run at Homecon VI.
Download: SND03-M01 From the Ashes (PDF 328kB)
SND3-M02 Harsh Words
by Pieter Sleijpen
There has been peace between Ahlissa and Sunndi since the end of the Greyhawk Wars. Due to the blockade of the Tilva Strait by the Scarlet Brotherhood and the tension with Ahlissa, markets to the west of Sunndi have remained closed for Sunndian goods. The time is ripe for negotiations for a trade agreement with Ahlissa. These negotiations are of special importance because relations between Sunndi and Ahlissa need to be at their best or else helping the Onnwalians fight the Scarlet Brotherhood will be impossible. Centuries of war though cannot be forgotten as easily as some people might hope.
Run at Homecon VII.
Download: SND3-M02 Harsh Words (PDF 328kB)
SND3-M03 Trouble From Above
by Pieter Sleijpen and Maya Deva Knieze
Forthcoming
Run at Homecon VIII.
SND3-M04 Rain
by Pieter Sleijpen and Maya Deva Knieze
Forthcoming
Run at Homecon IX and Sunndian Winters.
Year 4
SND4-M01 Spring Cleaning
by Maya Deva Knieze
This module has been turned into an intro module, and is not available for download. See SND5-I01 Spring Cleaning.
Run at Homecon X.
SND4-M02 Needles and Pins
by Pierre van Rooden
The Pitchfield Merchant Guild seeks some trustworthy individuals for a simple yet important task. All that is required is knowing how to swing a hammer. And no fear to get some dirt under ones fingernails.
A Regional mini scenario for APL 2-10
Run at Homecon XI.
Download: SND3-M02 Needles and Pins (PDF 581kB)
Introduction scenarios
Introduction scenarios are only available for APL 2, and can only be played by 1st level characters.
They do not give any access or benefits, except local influence or favors.
To obtain an introduction scenario, contact the Sunndi triad.
Year 5
SND5-I01 Spring Cleaning
by the Sunndi Triad
Spring is a good time for fairs, markets, and similar festivities, even for the sober dwarves. All winter they have worked in their forges to create metal marvels, and now, they bring their creations into the light, for sale. An introduction scenario for L1 PCs only.
Note: People who already played the Mini Spring Cleaning can not participate in this scenario.
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