Divine Spellcasting in Sunndi
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In the life of the adventurer there is only one certainty, and that is that at some point in her career, she will need the aid of a cleric. Usually a companion provides this service, but sometimes she travels without such an ally or needs a spell more powerful then her friend can provide. In such a case, she will be visiting a local temple or druid's grove, where the local clergy will provide aid in return for a donation to the church.
The following document contains generic information on how a PC can obtain such divine aid within Sunndi and at what price.
The Temples and Groves of Sunndi
There are many gods within the Flanaess, but only a few have a following within Sunndi big enough to have actual temples and easy to find clergy for aid. The following list contains the religion that can provide divine spells for PCs through Sunndi and the maximum level of such aid.
The clergy is willing to help anybody who does not have an alignment diametrically opposed to the alignment of the deity in question. Lay members and clergy though gain easier and cheaper access to spells.
For more information see the Costs below.
- Beory: 4 (druid: 6)
- Boccob: 6
- Dwarven Pantheon: 8*
- Ehlonna: 4 (druid: 7)
- Elven Pantheon: 8**
- Fortubo: 6
- Lirr: 3
- Lydia: 5
- Norebo: 5
- Olidammara: 3
- Pelor: 8***
- Trithereon: 8
- Ulaa: 3
* Must be a dwarf
** Must be an elf or half-elf
*** The clergy of Pelor is the only faith that allows the repaying of NPC spell-casting debts in installments, as described in the Living Greyhawk Campaign Sourcebook without the expenditure of one favour.
Costs
When a cleric or druid aids an adventurer, he expects the adventurer to make a donation to the church. In general this donation is equal to the price as given in the PHB. The adventurer also has to pay the full prize for any material component used during the spellcasting.
High-level clerics tend to be busy and unwilling to help at a moments notice just because an adventurer is knocking on the door. The temple also prefers to do some background checks of the person they are about to aid to make sure they are not aiding an enemy of the faith. This results in the fact that a PC that requires a spell to be cast of 5th level or higher to spend one TU. Instead of waiting a set amount of time, the PCs requiring the aid or a companion at the same table can spend one favour with the visited temple instead.
Only the leaders of the church can cast spells of the highest level. They are even less willing to cast spells at the back and call of some adventurers. Spells of 6th level or higher require the expenditure of one favour in addition to one TU. As with the previous category one favour can be used instead of the TU. In either case, the PC still is required to make the normal donation to the church.
A PC that requires several high level spells at the same time (e.g. a dispel evil, neutralize poison, and a raise dead when he died due to a magical poison) only has to pay the TU and influence costs once.
Of course, the clergy is more willing to help members of their own flock or people who have helped them in the past. The exact benefits of belonging to the flock are described in the respective meta-organization. Mostly they gain a reduction in cost, which never includes a reduction on material components unless specifically mentioned. Though some groups also have one permanent point of influence with the religion, which can be used as a regular favour (see below) or to increase the access to high-level clerics (see above). This permanent point cannot be used to aid companions.
Anybody can use favours to reduce the costs of casting the spell, including the use of expensive material components. These favours can be used by a PC for the aid of another PC as long as that PC is at the same table at the time of the casting. A favour can be exchanged at the rate of 100 gp for one favour. This is doubled (200 gp for one favour) for PCs with the well-liked status (the receiving PC must have this status), which can be earned through meta-orgs or as a reward for adventures. PCs who are disliked by that particular temple are not helped at all. They should spend their favours to remove the disliked status first.
Note: The PCs can use favours with Sunndian nobles and organizations instead of temple favours. Unless specified otherwise, this requires the expenditure of two favours with such a group to make it count as one favour with the temple. An exception are favours with king Hazendel. They can be used one on one in each temple.
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